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    <title>Studio Cellier Blog</title>
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    <description>Weekly devlogs from Studio Cellier — the studio behind Make A Pair.</description>
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    <copyright>Studio Cellier 2026</copyright>
    <managingEditor>daryl.barampanze@studiocellier.com (Daryl Barampanze)</managingEditor>
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      <title>TBF #12 &#8211; The Numbers Are In!</title>
      <link>https://studiocellier.com/blogs/tbf-12-the-numbers.html</link>
      <description>Over 200 players, 350+ views, and featured on Itch&#8217;s new &amp; popular page on Day 1. We&#8217;re back with all the feedback and what&#8217;s coming next.</description>
      <pubDate>Tue, 16 Jun 2026 00:00:00 +0000</pubDate>
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      <title>Make A Pair Is Out &#8212; Go Play It Now!</title>
      <link>https://studiocellier.com/blogs/tbf-11-the-prototype-build-is-out.html</link>
      <description>The prototype is now live! Go play Make A Pair on itch.io RIGHT NOW! We want your feedback!</description>
      <pubDate>Tue, 09 Jun 2026 00:00:00 +0000</pubDate>
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      <title>TBF #10 &#8211; The Final Touches</title>
      <link>https://studiocellier.com/blogs/tbf-10-the-final-touches.html</link>
      <description>The prototype launch date is here: Tuesday the 9th on Itch.io. We also take a look at the menu redesigns and card balancing we are doing right before shipping.</description>
      <pubDate>Tue, 02 Jun 2026 00:00:00 +0000</pubDate>
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      <title>TBF #9 &#8211; Art Drop</title>
      <link>https://studiocellier.com/blogs/tbf-9-art-drop.html</link>
      <description>We&#8217;re back from an awesome weekend at Wendake with loads of playtest feedback. Check out what Janie has been working on to ship stunning new card art for the prototype demo.</description>
      <pubDate>Tue, 26 May 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-9-art-drop.html</guid>
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      <title>TBF #8 &#8211; Locks Are Meant To Be Broken</title>
      <link>https://studiocellier.com/blogs/tbf-8-locks-are-meant-to-be-broken.html</link>
      <description>Unlockables are here: finish an ascension, pick up to three new cards, and break the game &#8212; just maybe not with the barrel.</description>
      <pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-8-locks-are-meant-to-be-broken.html</guid>
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      <title>TBF #7 &#8211; Part 2: The Payoff</title>
      <link>https://studiocellier.com/blogs/tbf-7-the-payoff.html</link>
      <description>The texture atlas work pays off: cards now live in the deck view and a brand-new collection screen, complete with hover effects, animations, and game-feel juice.</description>
      <pubDate>Tue, 12 May 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-7-the-payoff.html</guid>
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      <title>TBF #6 &#8211; Cards Are Being Drawn</title>
      <link>https://studiocellier.com/blogs/tbf-6-cards-are-being-drawn.html</link>
      <description>Drawing a card sounds simple &#8212; until your GPU disagrees. Discover how we scrapped our old rendering approach and built a texture atlas to draw cards efficiently.</description>
      <pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-6-cards-are-being-drawn.html</guid>
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      <title>TBF #5 &#8211; Time to Build</title>
      <link>https://studiocellier.com/blogs/tbf-5-time-to-build.html</link>
      <description>Card selection between rounds is here. Discover how the loot table system works and what&#8217;s next for the demo build.</description>
      <pubDate>Tue, 28 Apr 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-5-time-to-build.html</guid>
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      <title>TBF #4 &#8211; So Much Rage</title>
      <link>https://studiocellier.com/blogs/tbf-4-so-much-rage.html</link>
      <description>Cards can now enrage even when face down. Discover the new rage mechanics and the cards that make them shine.</description>
      <pubDate>Tue, 21 Apr 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-4-so-much-rage.html</guid>
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      <title>TBF #3 &#8211; New Mechanics</title>
      <link>https://studiocellier.com/blogs/tbf-3-new-mechanics.html</link>
      <description>This week, we implemented new mechanics for our game, Make A Pair. Discover how you can now kill cards and check out our plan for the demo release.</description>
      <pubDate>Tue, 14 Apr 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-3-new-mechanics.html</guid>
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      <title>TBF #2 &#8211; Our First Playtest</title>
      <link>https://studiocellier.com/blogs/tbf-2-playtest.html</link>
      <description>Our first round of playtest just happened. Learn more about it!</description>
      <pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
      <guid>https://studiocellier.com/blogs/tbf-2-playtest.html</guid>
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      <title>#1 &#8211; Hello World!</title>
      <link>https://studiocellier.com/blogs/hello-world.html</link>
      <description>Our first blog post about Make A Pair &#8212; who we are, what we&#8217;re building, and how the game&#8217;s card mechanics work.</description>
      <pubDate>Sat, 28 Mar 2026 00:00:00 +0000</pubDate>
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