News From Us

From upcoming games to developer blogs, find news about us here.

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TBF #10 – The Final Touches

The prototype launch date is finally here — mark your calendar. Plus, a peek at the menu redesigns and card tweaks we pushed through to get the game into presentable shape before it goes live.

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Who are these new cards?

TBF #9 – Art Drop

We just got back from a wild weekend with fellow game devs at Wendake — tired, inspired, and armed with a mountain of playtest feedback. While we were away, Janie was working in overdrive on new card art. The results speak for themselves.

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TBF #8 – Locks Are Meant To Be Broken

Cards are now unlockable — finish an ascension, pick up to three new ones, and watch playtesters immediately try to break everything. Spoiler: the barrel card succeeded.

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TBF #7 – Part 2: The Payoff

Last week's texture atlas work is already paying dividends. Deck views with hover effects, slide-in animations, and a brand-new card collection screen.

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TBF #6 – Cards are being drawn

Drawing a card should be simple in theory. In pratice it's quite different. Discover why rendering cards the barbaric way was a disaster, and the texture atlas solution we built to fix it.

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TBF #5 – Time to Build

The demo is taking shape. This week, card selection between rounds arrives and behind those three choices hides a smarter loot system than you might think.

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TBF #4 – So Much Rage

Cards are angrier than ever. This week, rage mechanics got a serious upgrade: cards can now enrage even when face down, and some cards are built to make the most of it.

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TBF #3 - New Mechanics

This week, we worked on implementing new mechanics into the game to diversify the gameplay experience. We also had one weird bug...

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TBF #2 - Our first Playtest

Happy Easter! In this edition, we discuss how our first round of playtest happened and the feedback we received!

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#1 - Hello World!

Welcome to our first blog post on this website. In this edition, we will discuss what you can expect to read every week.

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